Robot Warz

We designed a first person shooting game. The game will consist of a robot who will be able to traverse a city landscape and to engage in gun fights with other enemy robots.

City:
The city is comprised of randomly generating buildings from procedural modeling. The streets are laid out in a grid-like fashion with some miscellaneous objects to serve as obstacles.

Effects:
We will be implementing toon shading for the robots and the tall buildings to aid in the game's cartoony feel. Particle effects will be utilized for explosions upon a robot’s untimely demise.

Robot’s Collisions and Pathing:
The player will be viewing the game from the view of the player's robot.  They will be able to control the robot’s walking, and aiming movements.  The WASD keys will be used for walking. The robot will have a set aim at the center of the screen and the user will aim by moving the mouse, and shoot with the left mouse button.  Collision detection will be used to prevent the robots from walking through buildings and obstacles, as well as collisions with projectiles against robots and obstacles.

Depending on time we may implement a simple pathing algorithm for the enemy robots to find the player. Otherwise, they will wander aimlessly throughout the city. In either case, the player will have things to blow up.



Game Previews:


      

Controls

Move - WASD

Look - Mouse

Fire - Mouse Left Click